Design Models:SAMR Model: The name SAMR is an acronym for Substitution, Augmentation, Modification, and Redefinition, and describes technology-based activities in terms of these descriptors. Substitution is the stage where technology is directly substituted for a more traditional one. It is a simple, bare-bones, direct replacement. Augmentation is when technology is again directly substituted for a traditional one, but with significant enhancements to the student experience. Modification is the stage where you move from enhancement to transformation on the model. Instead of replacement or enhancement, this is an actual change to the design of the lesson and its learning outcome. Redefinition is the last stage of the SAMR model. Redefinition represents the pinnacle of how technology can transform a student’s experience. ADDIE Model: Some People believe that ADDIE model is more of a process than a design model, but it can be used to create lessons and learning materials. Other models can easily fit into the ADDIE model because it is broad model. ADDIE is an acronym for analysis, design, development, implementation, and evaluation.
Dynamic Instructional Design (DID) Model: This 6-step model is built around a continual internal and external feedback loop. When using this model the designer must look at formative feedback at every step and respond to this by altering or adjusting teaching. This means that the designer must... 1. Know the Learners 2. Articulate Objectives 3. Establish the Learning Environment 4. Identify Teaching and Learning Strategies 5. Identify and Select Technologies 6. Evaluate and Revise the Design Backwards Design Model: The backwards design model starts with the end in mind. Backward design is a purpose-driven process. With this process the teacher nor the students will be confused about the whys, wherefores, and the how-to's of the lesson. There are three steps to this model:
Merrill's Principles of Instruction: This model integrates five principles of learning in a holistic manner. These principles are:
Gagne's model is basically like a checklist for instruction, and it is useful in planning lessons. The nine events are as follows
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SAMR Model:ADDIE Model:DID or ASSURE ModelMerrill's Principles of Instruction |